Artificial
intelligence
Artificial intelligence (AI) is technology and a branch of computer science that studies and develops intelligent
machines and software. Major AI researchers and textbooks define the field as
"the study and design of intelligent agents", where an intelligent agent is a system that perceives its environment
and takes actions that maximize its chances of success. John McCarthy,
who coined the term in 1955, defines
it as "the science and engineering of making intelligent machines".
AI
research is highly technical and specialised, deeply divided into subfields
that often fail to communicate with each other. Some of the division is due to social and
cultural factors: subfields have grown up around particular institutions and
the work of individual researchers. AI research is also divided by several
technical issues. There are subfields which are focused on the solution of
specific problems, on one of several possible approaches, on the use of widely differing tools and
towards the accomplishment of particular applications.
The
central problems (or goals) of AI research include reasoning, knowledge,
planning, learning, communication, perception and the ability to move and manipulate objects. General intelligence (or "strong AI") is still among the field's
long term goals. Currently
popular approaches include statistical methods, computational intelligence and traditional symbolic AI. There are an enormous
number of tools used in AI, including versions of search and mathematical optimization, logic, methods based on probability and economics,
and many others.
The field
was founded on the claim that a central property of humans, intelligence—the sapience of Homo sapiens—can be so precisely
described that it can be simulated by a machine. This raises philosophical issues about the
nature of the mind and the ethics of creating artificial beings,
issues which have been addressed by myth, fiction and philosophy since antiquity. Artificial intelligence has been the subject
of tremendous optimism but has
also suffered stunning setbacks. Today it has become an essential part of the
technology industry, providing the heavy lifting for many of the most difficult
problems in computer science
History
Thinking machines and
artificial beings appear in Greek myths, such
as Talos of Crete, the bronze robot of Hephaestus, and Pygmalion's Galatea. Human likenesses believed to have
intelligence were built in every major civilization: animated cult images were
worshiped in Egypt and Greece and humanoid automatons were
built by Yan Shi, Hero of
Alexandria and Al-Jazari. It was also widely believed that
artificial beings had been created by Jābir ibn
Hayyān, Judah Loew and Paracelsus. By the 19th and 20th centuries,
artificial beings had become a common feature in fiction, as in Mary Shelley's Frankenstein or Karel Čapek's R.U.R. (Rossum's
Universal Robots). Pamela McCorduck argues
that all of these are examples of an ancient urge, as she describes it,
"to forge the gods". Stories
of these creatures and their fates discuss many of the same hopes, fears and ethical concerns that are presented by artificial intelligence.
Goals
The general problem of
simulating (or creating) intelligence has been broken down into a number of
specific sub-problems. These consist of particular traits or capabilities that
researchers would like an intelligent system to display. The traits described below
have received the most attention.
Deduction,
reasoning, problem solving
Early AI researchers developed
algorithms that imitated the step-by-step reasoning that humans use when they
solve puzzles or make logical deductions. By
the late 1980s and 1990s, AI research had also developed highly successful
methods for dealing with uncertain or
incomplete information, employing concepts from probability and
economics.
For
difficult problems, most of these algorithms can require enormous computational
resources – most experience a "combinatorial explosion":
the amount of memory or computer time required becomes astronomical when the
problem goes beyond a certain size. The search for more efficient
problem-solving algorithms is a high priority for AI research.
Human
beings solve most of their problems using fast, intuitive judgements rather
than the conscious, step-by-step deduction that early AI research was able to
model. AI has made some progress
at imitating this kind of "sub-symbolic" problem solving: embodied agent approaches
emphasize the importance of sensorimotor skills to higher reasoning; neural net research
attempts to simulate the structures inside the brain that give rise to this
skill; statistical approaches to AI mimic the probabilistic nature of the
human ability to guess.
Tools
In the course of
50 years of research, AI has developed a large number of tools to solve the
most difficult problems in computer science. A few of the most
general of these methods are discussed below.
Search
and optimization
Many problems in
AI can be solved in theory by intelligently searching through many possible
solutions: Reasoning can be reduced to performing a search. For example, logical
proof can be viewed as searching for a path that leads from premises to conclusions, where each step
is the application of an inference rule. Planning algorithms search through trees of goals and subgoals,
attempting to find a path to a target goal, a process called means-ends analysis. Robotics algorithms for moving limbs and grasping objects use local
searches in configuration space. Many learning algorithms use search algorithms based on optimization.
Logic
Logic is used for
knowledge representation and problem solving, but it can be applied to other
problems as well. For example, the satplan algorithm uses logic for planning and inductive
logic programming is a method for learning.
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